Master Quartz in Possession: Emblem, Magius Regular Quartz in Possession: Recuria, Odin Gem, Diabolos Gem, Deus Gem, Water Bell, La Forte, Crescent Mirror, EP 3, Shield Breaker 3, Nightmare 3, Shining
Current Master Quartz Abilities Emblem- Regenerates a small amount of health all the time. - Raises Strength, durability, magical power, and speed a small amount for 2 minutes (10 minute cool down).Magius- The more injured you are, the stronger your spells get with no additional energy drain. - Spells have a 50/50 chance of hitting harder without additional energy spent.Regular Quartz Abilities- If you are casting Water-element spells, you are able to launch two of them in a tag. (Water Bell) - Your spells cost 40% less energy. (Deus Gem) - When you attack, you have a 20% chance of triggering Nightmare status, which traps enemies in their worst nightmares for five minutes and then inflicts a random status effect. (Nightmare 3) - Your spell-casting time is cut down by 50%. (Diabolos Gem) - When facing an armored opponent, your hits have a 30% chance of cracking that armor. (Shield Breaker 3) - Your magical energy pool is bigger. (EP 3) Current Spell List Emblem- Fortuna: Increases the spell power and magical defense of 4 people a medium amount. Medium energy drain. - Golden Spheres: Conjure golden glowing orbs that you can attack people with. Small energy drain. - Shining: Heightens up to four people's eyesight and reflexes by 50% for five minutes. Sizable energy drain.Magius- Aqua Bleed: Conjures a large ball of water and launches it at enemies. Small energy drain. - Crystal Edge: Conjures blades of ice that can slice at enemies. Notable energy drain. - Hydro Cannon: Strikes with a high-pressure water current. Notable energy drain.Regular Quartz- Crescent Mirror: Creates shields for up to 4 people that'll deflect a single magical attack no matter the strength. Sizable energy drain. (Crescent Mirror, Odin Gem) - Saintly Force: Heals a single person of any temporary staff debuffs they received (that aren't plot caused) and temporarily boosts their strength and magic power a large amount for 5 minutes. Moderate energy drain. (Odin Gem) - Recuria: Uses wind to heal up to 4 people any temporary status effects they have. Might not work on plot-specific ailments. Moderate energy drain. (Recuria) - La Forte: Boosts the strength of up to 4 people by a moderate amount for 5 minutes. Moderate energy drain. (La Forte) - Shining: Heightens up to four people's eyesight and reflexes by 50% for five minutes. Sizable energy drain. (Shining) Brave Order unavailable
The Combat Links function of this device is unavailable.
ARCUS II
Master Quartz in Possession: Emblem, Magius
Regular Quartz in Possession: Recuria, Odin Gem, Diabolos Gem, Deus Gem, Water Bell, La Forte, Crescent Mirror, EP 3, Shield Breaker 3, Nightmare 3, Shining
Current Master Quartz Abilities
Emblem
- Regenerates a small amount of health all the time.- Raises Strength, durability, magical power, and speed a small amount for 2 minutes (10 minute cool down).
Magius
- The more injured you are, the stronger your spells get with no additional energy drain.- Spells have a 50/50 chance of hitting harder without additional energy spent.
Regular Quartz Abilities
- If you are casting Water-element spells, you are able to launch two of them in a tag. (Water Bell)- Your spells cost 40% less energy. (Deus Gem)
- When you attack, you have a 20% chance of triggering Nightmare status, which traps enemies in their worst nightmares for five minutes and then inflicts a random status effect. (Nightmare 3)
- Your spell-casting time is cut down by 50%. (Diabolos Gem)
- When facing an armored opponent, your hits have a 30% chance of cracking that armor. (Shield Breaker 3)
- Your magical energy pool is bigger. (EP 3)
Current Spell List
Emblem
- Fortuna: Increases the spell power and magical defense of 4 people a medium amount. Medium energy drain.- Golden Spheres: Conjure golden glowing orbs that you can attack people with. Small energy drain.
- Shining: Heightens up to four people's eyesight and reflexes by 50% for five minutes. Sizable energy drain.
Magius
- Aqua Bleed: Conjures a large ball of water and launches it at enemies. Small energy drain.- Crystal Edge: Conjures blades of ice that can slice at enemies. Notable energy drain.
- Hydro Cannon: Strikes with a high-pressure water current. Notable energy drain.
Regular Quartz
- Crescent Mirror: Creates shields for up to 4 people that'll deflect a single magical attack no matter the strength. Sizable energy drain. (Crescent Mirror, Odin Gem)- Saintly Force: Heals a single person of any temporary staff debuffs they received (that aren't plot caused) and temporarily boosts their strength and magic power a large amount for 5 minutes. Moderate energy drain. (Odin Gem)
- Recuria: Uses wind to heal up to 4 people any temporary status effects they have. Might not work on plot-specific ailments. Moderate energy drain. (Recuria)
- La Forte: Boosts the strength of up to 4 people by a moderate amount for 5 minutes. Moderate energy drain. (La Forte)
- Shining: Heightens up to four people's eyesight and reflexes by 50% for five minutes. Sizable energy drain. (Shining)
Brave Order unavailable
The Combat Links function of this device is unavailable.
Typical Loadout
Primary Master Quartz: EmblemSecondary Master Quartz: Magius
Regular Quartz:
Slot 1: Odin Gem
Slot 2: Recuria
Slot 3: Diabolos Gem
Slot 4 (Element-locked: Water): Water Bell
Slot 5 (Element-locked: Space): Deus Gem
Slot 6: La Forte
Slot 7 (Element-locked: Water): Empty